Sorcerer's Shoes
Rod of Ages
Rabadon's Deathcap
Zhonya's Hourglass
Abyssal Scepter
Void Staff
Boots of Speed + 4
Health PotionsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Flat Ability Power quintsUnstoppable Force into a maxed Ground Slam is a genuine teamfight nuke, and Zhonya's plus his armour passive keep him harder to kill than the item list suggests.
Show the damage math
| Ability | How it is calculated | Raw | After resists |
|---|---|---|---|
| Q Seismic Shard rank 5 | 270 base + 0.6 × 633 AP | 650 | 644 −1% after MR |
| E Ground Slam rank 5 | 220 base + 0.3 × 132 armour + 0.2 × 633 AP | 386 | 383 −1% after MR |
| R Unstoppable Force rank 3 | 400 base + 1 × 633 AP | 1,033 | 1,024 −1% after MR |
| AA Auto-attack | 97.6 per hit × 1.01 attacks/sec | 98 / 164 | 98 dps |
Combo 2,051 + 3.0 s autos 295 = 2,345, 108% of target HP.
Only the QER rotation is counted.
AP Malphite in League Classic
What is the AP Malphite build in League Classic?
Sorcerer's Shoes, Rod of Ages, Rabadon's Deathcap, Zhonya's Hourglass, Abyssal Scepter, Void Staff. Skill order E > Q > W > R, masteries 21/0/9, summoner spells Flash + Teleport, starting Boots of Speed + Health Potion + Health Potion + Health Potion + Health Potion.
Is AP Malphite better than Tank Malphite?
In our Season 3 damage simulator AP Malphite does 2,345 combo-plus-autos damage at level 18 against 1900 HP / 75 armour / 50 MR, which is +111% versus Tank Malphite, with 5,142 effective HP (-55%). That is a damage comparison, not a verdict: Into an AD carry you were supposed to be blunting — Malphite's job is armour, and this build has none of it outside Zhonya's.
When should I play AP Malphite?
When you are already winning fights on engage and want the engage itself to do the damage rather than set it up. Unstoppable Force into a maxed Ground Slam is a genuine teamfight nuke, and Zhonya's plus his armour passive keep him harder to kill than the item list suggests.