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Kog'Maw
League Classic · Season 3 · Kog'Maw

AP Kog'Maw build & runes

Kog'Maw buildsAD Kog'Maw standardOn-hit Kog'Maw rank BAP Kog'Maw this build
Measured build — letter is a damage rank from our Season 3 simulator. AD Kog'Maw →
AP Kog'MawNew role, new buildMid Lane · Poke · 15,595 g
Damage rankCout-damages 4 of 20 mid lane builds
Combo+autos1,743-13%
Burst1,536+256%
Auto DPS69-87%
Eff. HP3,995+10%
Sorcerer's Shoes
Rabadon's Deathcap
Void Staff
Liandry's Torment
Rylai's Crystal Scepter
Deathfire Grasp
Skill R > W > Q > EMasteries 21/0/9Summoners Flash + IgniteStart Boots of Speed + 4 Health PotionsRunes Magic Penetration marks · Flat Mana Regen seals · Flat Ability Power glyphs · Flat Ability Power quints
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Living Artillery has no cooldown worth the name and a screen-wide range, so a maxed ultimate behind Liandry's is siege damage that cannot be answered.

In stalled games around objectives, where free chip damage from outside vision range decides who can contest and who cannot.
Once anyone walks at him. Kog'Maw has no escape whatsoever, and the mana cost of Living Artillery stacks until a missed volley empties the bar.
Liandry's Torment: 2% current-HP burn over 3s, doubled vs slowed Not modelled in this number: Frenzy (10% AS for 2s after a crit — not static), Summoner's Insight, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Caustic Spittle rank 5260 base + 0.7 × 572 AP660657 after MR
W Bio-Arcane Barrage rank 5?review223 per empowered basic attack223222 after MR
E Void Ooze rank 5260 base + 0.7 × 572 AP660657 after MR
AA Auto-attack69.7 per hit × 0.99 attacks/sec70 / 14369 dps
Level 18AD 112AP 572Target 1,900 hp · 75 ar · 50 mrAfter pen 64 ar · 2 mr

Combo 1,536 + 3.0 s autos 207 = 1,743, 81% of target HP.

Only the QWE rotation is counted.

FAQ

AP Kog'Maw in League Classic

What is the AP Kog'Maw build in League Classic?

Sorcerer's Shoes, Rabadon's Deathcap, Void Staff, Liandry's Torment, Rylai's Crystal Scepter, Deathfire Grasp. Skill order R > W > Q > E, masteries 21/0/9, summoner spells Flash + Ignite, starting Boots of Speed + Health Potion + Health Potion + Health Potion + Health Potion.

Is AP Kog'Maw better than AD Kog'Maw?

In our Season 3 damage simulator AP Kog'Maw does 1,743 combo-plus-autos damage at level 18 against 1900 HP / 75 armour / 50 MR, which is -13% versus AD Kog'Maw, with 3,995 effective HP (+10%). That is a damage comparison, not a verdict: Once anyone walks at him. Kog'Maw has no escape whatsoever, and the mana cost of Living Artillery stacks until a missed volley empties the bar.

When should I play AP Kog'Maw?

In stalled games around objectives, where free chip damage from outside vision range decides who can contest and who cannot. Living Artillery has no cooldown worth the name and a screen-wide range, so a maxed ultimate behind Liandry's is siege damage that cannot be answered.

A damage rank, not a power rank: it is where this build's combo plus auto-attack damage lands among the standard builds of every champion in the role, measured at level 18 against 1900 HP / 75 armour / 50 MR. It does not know about range, crowd control, mobility or cooldowns.
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