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Shaco
League Classic · Season 3 · Shaco

AP Shaco build & runes

Shaco buildsAD Shaco standardAP Shaco this build
Measured build — letter is a damage rank from our Season 3 simulator. AD Shaco →
AP ShacoSame role, different buildJungle · AP burst · 18,455 g
Damage rankBout-damages 9 of 14 jungle builds
Jungle routeRED START

Red start's slow covers your early duels — but the strongest route is an invade: box the enemy blue buff before your own first camp.

Rush Wriggle's Lantern
Full jungle routes guide →
Combo+autos1,385-19%
Burst1,041+244%
Auto DPS115-76%
Eff. HP3,511-21%
Sorcerer's Shoes
Spirit of the Spectral Wraith
Deathfire Grasp
Rabadon's Deathcap
Hextech Gunblade
Void Staff
Zhonya's Hourglass
Skill W > E > Q > RMasteries 21/0/9Summoners Flash + SmiteStart Hunter's Machete + 5 Health PotionsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Flat Ability Power quints
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Jack in the Box and Two-Shiv Poison carry real AP ratios, and Hallucinate's clone detonates for a full AP bomb, so the burst arrives from three directions at once.

Against teams that do not ward. Box damage is free damage — it costs nothing and is already in place before the fight starts.
In a straight fight. Boxes need setup time, and an AP Shaco caught without them has one Deceive and no auto-attack damage at all.
1,125 damage is excluded from the rank because the target can walk away from it before it lands. Hallucinate's damage is the clone's death explosion, which requires the clone to die next to the target. Shown but not counted in the rank. Not modelled in this number: Frenzy (10% AS for 2s after a crit — not static), Summoner's Insight, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
W Jack In The Box rank 595 base + 0.2 × 695 AP234203 −13% after MR
E Two-Shiv Poison rank 5210 base + 1 × 60 bonus AD + 1 × 696 AP966838 −13% after MR
R Hallucinate rank 3600 base + 1 × 696 AP1,2961,125 −13% after MR
AA Auto-attack106.5 per hit × 1.08 attacks/sec107 / 224115 dps
Level 18AD 171AP 696Target 1,900 hp · 75 ar · 50 mrAfter pen 64 ar · 18 mr

Combo 2,166 (−1,125 walkable) + 3.0 s autos 344 = 1,385, 114% of target HP.

Only the WER rotation is counted.

FAQ

AP Shaco in League Classic

What is the AP Shaco build in League Classic?

Sorcerer's Shoes, Spirit of the Spectral Wraith, Deathfire Grasp, Rabadon's Deathcap, Hextech Gunblade, Void Staff, Zhonya's Hourglass. Skill order W > E > Q > R, masteries 21/0/9, summoner spells Flash + Smite, starting Hunter's Machete + Health Potion + Health Potion + Health Potion + Health Potion + Health Potion.

Is AP Shaco better than AD Shaco?

In our Season 3 damage simulator AP Shaco does 1,385 combo-plus-autos damage at level 18 against 1900 HP / 75 armour / 50 MR, which is -19% versus AD Shaco, with 3,511 effective HP (-21%). That is a damage comparison, not a verdict: In a straight fight. Boxes need setup time, and an AP Shaco caught without them has one Deceive and no auto-attack damage at all.

When should I play AP Shaco?

Against teams that do not ward. Box damage is free damage — it costs nothing and is already in place before the fight starts. Jack in the Box and Two-Shiv Poison carry real AP ratios, and Hallucinate's clone detonates for a full AP bomb, so the burst arrives from three directions at once.

A damage rank, not a power rank: it is where this build's combo plus auto-attack damage lands among the standard builds of every champion in the role, measured at level 18 against 1900 HP / 75 armour / 50 MR. It does not know about range, crowd control, mobility or cooldowns.
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